/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.dream.game.skills.conditions;

import com.dream.game.model.L2Effect;
import com.dream.game.skills.Env;

public class ConditionPlayerActiveEffectId extends Condition
{
	private final int _effectId;
	private final int _effectLvl;

	public ConditionPlayerActiveEffectId(int effectId)
	{
		_effectId = effectId;
		_effectLvl = -1;
	}

	public ConditionPlayerActiveEffectId(int effectId, int effectLevel)
	{
		_effectId = effectId;
		_effectLvl = effectLevel;
	}

	@Override
	public boolean testImpl(Env env)
	{
		for (L2Effect e : env.player.getAllEffects())
			if (e != null)
				if (e.getSkill().getId() == _effectId)
					if (_effectLvl == -1 || _effectLvl == e.getSkill().getLevel())
						return true;
		return false;
	}
}
